By Evan Zimmer
For better or worse, generative AI has been unleashed on the gaming industry.
On February 4, Roblox announced it's adding 4D generation to its existing generative AI tool, allowing players to create interactive objects like cars and aircraft instead of just static items. The company’s generative AI creation tools are similar to Google’s Project Genie, which was shown off on January 29, and immediately had users "creating" generative worlds resembling popular series like The Legend of Zelda.
Project Genie is a text-to-generation tool where users supply a prompt like, “create a game where my dog’s toys rise up and fight back,” and Genie will set it to work, creating the scenario and letting you run around in the generated world for a limited amount of time.
But whether generative AI tools are viewed as a Prometheus moment – the titan who stole fire from the gods and gave it to humanity – or more of a Pandora's box – the chest that was opened, releasing all the evils out onto the world – is up for debate. In all likelihood, it’s probably somewhere in the middle.
Does Generative AI Have a Place in Game Development?
Indie Game Devs Give Their Thoughts On Generative AI
According to this year’s Game Developer Conference State of the Gaming Industry survey, 52% of the game industry professionals who were surveyed think generative AI is having a negative impact on the game industry. That’s 30% higher compared to 2025.
“At first, I had a little bit of anxiety because, if we really can start just cranking out games like that, then an entire industry of people who've spent years perfecting their craft could end up jobless,” Alexis Brutman, CEO and game director at independent Astral Clocktower Studios, tells GameRant.
At a time when each week seems to bring a new round of layoffs to the industry, Google’s Genie or Roblox’s Cube Foundation Model don’t exactly do much to assuage those stresses.
While there was some initial anxiety, Brutman explained that it dissipated somewhat after seeing Genie wasn’t quite powerful enough to make big, immediate changes in the industry. Though it does raise a few questions: Do these tools have any place in game development, and how far will they go?
“[AI] has no place in creative design work, especially because so many AI models are trained on artists' work that they didn't have permission to be trained on, and games are meant to be made by humans, period,” Brutman said. And for the most part, it seems consumers agree.
According to a Quantic Foundry survey, of the over 1.75 million gamers who participated, 62.7% indicated they felt very negatively about the use of generative AI in video games. Respondents particularly had an issues with generative AI used in the creation of art, music, audio effects, dialogue, and narrative story elements such as quests.
“It seems like the opinion of gamers is overwhelmingly negative, and in the end, that's what really matters,” Brutman said. “If gamers are shouting at developers that they do not want to see [generative AI] in games, I think maybe we just leave it the hell alone.”
Generative AI tools give studios the ability to cut corners and costs in the name of increasing efficiency, which oftentimes has an impact on the creators behind games.
“As humans, there's going to be trends that come up and we decide we don't like, and our wallets start to speak,” Marcus Brown, CEO and co-founder of FanArcade, an independent mobile games studio, tells GameRant.
However, at the same time, you have games like Arc Raiders. The game has been a massive success. At the time of writing, the game has 231,470 concurrent players on Steam. It also utilizes generative AI for its voiceover work.
Larian Studios, the developer behind Baldur’s Gate 3, another critical success, also caught flak for saying they used generative AI to create concept art. The concept art was always replaced by human artists, but the community backlash was enough to force the developer to say they’d no longer use generative AI during development.
It’s Generally Up to Gamers To Decide How Generative AI is Used
Gamers Might Have More Power Than They Think
The power of the consumer lies in their wallets. If there’s something a developer does – like utilize generative AI tools during the development process of their games – gamers can essentially cast their vote for how they feel about it.
Mat Piscatella, executive director for Games with Circana, a market research and data analytics company, likened the situation to Project Ten Dollar.
Project Ten Dollar was a 2010 initiative by EA to try to get publishers to generate revenue from used game sales, rather than the money going solely to retailers like GameStop. Basically, if you bought a used game at GameStop, you’d also have to pay EA to unlock game features, including multiplayer access.
Games like Dragon Age: Origins and Mass Effect 2 both had downloadable content locked behind this initiative. In the end, consumers voted with their wallets, and the project failed.
“[Publishers] all went heavily in on it because they wanted to fight used [game sales]. Consumers pushed back pretty strongly on that concept, and it was dead within a year,” Piscatella tells GameRant.
The same thing could happen with generative AI in video games. If consumers don’t buy games that feature Gen AI assets, we’re not likely to see too many instances of AI asset use pop up.
“If all the games come that have Gen AI, and it's all garbage, then it won't last very long. If we get a bunch of games with Gen AI, and it's good or received well by the player base, then all of a sudden you're going to see more of it,” he said.
Gamers can shape the industry, and with the precedent set by the reception to Arc Raiders and the push back to Larian’s generative AI use, it seems like the developers will listen.
“Ultimately, the dollar is going to win over everything,” Brown said. “If the consumers [say], No, we don't like this because it's so obviously AI, and we're turned off by it, you'll see game studios back away from how much they implement.”
Read the full article on GameRant
This article originally appeared on GameRant and is republished here with permission.