Most classic first-person franchises use hand-crafted maps between campaigns and multiplayer sessions. For example, Call of Duty: Black Ops 7 can have some randomization when it comes to normal multiplayer matches or the zombie mode, as things can change between players, but the maps will always be the same. Players can play them endlessly, but things may start to feel stale over and over again.
For anyone looking to play a shooter and wants some randomized maps to make each match feel different, then the following examples should suffice. Find out why Mullet Madjack, Post Void, Deadzone: Rogue, and many other first-person shooters made the list.
Starfield
No Man’s Fallout
Starfield is a mixture of procedurally generated planets and those that were handcrafted by Bethesda. The game uses an internal engine to decide whether players will have structures on them or just be blank, environmentally rich planets. It’s not as randomized as No Man’s Sky, but Starfield is an RPG first, so there inherently needed to be more design behind the gameplay structure.
There are quests, companions, and some of the finest shooting in a Bethesda game so far, plus those who do want to explore hundreds of planets, some random, some homemade, will be pleased with what this game has to offer.
Roboquest
Explore, Explode, Repeat
Roboquest is a roguelike shooter starring a robot who is sent on an exploration mission for their convoy. If the robot breaks down, it will be recovered and sent back to camp to be repaired. Players will go through randomized maps fighting other robots with random weapons they find, like a freeze gun, and there are both permanent and temporary upgrades players can get.
They will start in a canyon biome that randomizes itself between runs, but other biomes will unlock later, like more ruinous areas or ones filled with water and fresh vegetation.
Mullet Madjack
Cyberpunk Anime
Mullet Madjack is a roguelike shooter that is trying its hardest to be like a cyberpunk anime from the 80s and 90s aesthetically. On missions, players need to keep their adrenaline up, or else they will die, and the more creative the kills, the better the points to keep that heart rate up.
Maps will be randomized, and most rooms will generally give players something more than enemies to contend with. Vending machines, electrical traps, fans, and more can all be used to kick, shove, slice, or shoot enemies for extra bloody damage.
Wild Bastards
A Robo Space Western
Wild Bastards is a space western featuring a group of outlaws that players can collect more of the more they play. Before a mission, they can decide who they want to take with them, and then on a mission map, they can choose areas they want to visit between the main objectives, which are all randomized.
Each area players visit will be small and filled with either secrets or enemies. It’s risky to explore more than what is needed, but as a roguelike shooter, players know upgrades can mean life or death. With a good cast of heroes, each with a unique ability and a cool space western aesthetic, shooter fans won’t want to miss Wild Bastards.
Prey: Mooncrash
A Roguelike Excursion
Prey: Mooncrash is a DLC add-on that is separate from the main campaign, taking place on a moon base that randomizes its layout between runs, since the DLC is a roguelike. Players will get different characters, quests to go through, and blueprints to find to make better gear for the next run.
As a piece of DLC, fans who dropped off Prey may enjoy this add-on more as it gets straight to the point, the shooting, and adds even more horror elements without ever slowing down. There are even bits outside on the moon for a fun bit of diversion.
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