7 FPS Games With World-Building That Actually Rivals BioShock

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By Evan Regan

Even though it's almost 20 years old, most gamers today are familiar with BioShock. Developed by Ken Levine and Irrational Games, the game is set in the fictional underwater city of Rapture. While it's renowned for its narrative and unique gameplay that's part survival horror and part FPS action game, it's the world-building that has helped BioShock (and its sequels) stand the test of time.

Very few FPS games can rival BioShock on the world-building front, but these next games pull it off. They all share something in common with Irrational's classic. Some are post-apocalyptic (Rapture has fallen by the time you arrive), others are based on novels (much of Rapture's history is based on Ayn Rand's book "Atlas Shrugged"), and others still simply share that unmistakable sense of place that Rapture evokes, where even a single screenshot is enough to identify BioShock's unique setting.

Fallout: New Vegas

Widely Considered To Be One Of The Best-Written RPGs Of All Time

A bad ending in Fallout New Vegas (2)

On the surface, Fallout: New Vegas might seem like your average post-nuclear apocalypse world, but there's a reason why this franchise is so beloved. This is a retropunk world featuring sci-fi technology with a distinct 1960s flair, and it has suffered the devastation of multiple nuclear wars. As a result, disparate communities have sprung up from the ashes, which the game identifies as Factions.

Factions are the linchpin of Fallout: New Vegas' world-building. Each one represents a twisted version of old-world ideologies, and you can align your character with any of them, potentially alienating the others in the process. Not only do Factions center the Nevada Wasteland in this unique apocalyptic world, but they also help cement your character as a key figure within that world.

S.T.A.L.K.E.R. 2: Heart Of Chornobyl

Post-Apocalyptic Sci-Fi Based On A Classic Soviet Novel

STALKER 2 Cost of Hope official promo screenshot (10)
GSC Game World

The world of STALKER 2: Heart of Chornobyl is brutal. This is a survival game at its core, but not your typical "lost in a remote location, catch fish to live" kind of way. Your character, Skif, visits the Zone on purpose, seeking wealth and answers after a rogue anomaly leaves a strange artifact in the ruins of his home. Anomalies aren't uncommon in the Zone; in fact, they're expected. Stalkers frequently cross the dangerous lands within, seeking money and power from the items that the anomalies leave behind.

STALKER 2 is based on a cult classic Soviet novel called "Roadside Picnic" by Arkady and Boris Strugatsky, in which an alien visitation creates the Zone, and the anomalies are the things the aliens leave behind after they depart. The STALKER games aren't a direct adaptation of this story, but the parallels are obvious. Needless to say, with a strong foundation to build its world upon, excellent visuals, and gameplay that's immersive through its punishing, gritty nature, STALKER 2: Heart of Chornobyl has no trouble conveying the depth and complexity of its setting to every player who ventures into the Zone.

Half-Life 2

An All-Time Classic Set In A Crumbling Dystopia

gman in front of a black background in half-life 2

There's an argument to be made that Half-Life 2's world-building was an inspiration for BioShock. The two games don't have a ton in common, but there are some similarities, including dystopian cities, oppressive regimes, and horrifying mutations. The difference here is that City 17 in Half-Life 2 is still standing, albeit rotting from within, whereas BioShock's Rapture fell to ruin long ago.

There is lore behind City 17 and its rulers that involves interdimensional aliens and physics-breaking technology, but what makes Half-Life 2 so immersive is that you aren't told any of it; you just exist within it. Playing as Gordon Freeman, you arrive in City 17 and can immediately identify the oppressors, the oppressed, and the alien headcrabs. Your own sensibilities guide you from there, taking you through the city sewers, to the dark and deadly Ravenholm and beyond. The world already existed before you arrived, and it will exist after you leave. You simply play a part in shaping its future.

Metro Exodus

A True Post-Apocalypse Set In A Brutal World

Metro Exodus Flamethrower Two Colonels

The Metro series is also based on a series of books, in this case written by Dmitry Glukhovsky. These games share a lot of similarities with both BioShock, STALKER, and Fallout, but the difference here is that this apocalypse is truly dead. Humanity is barely hanging on, and unlike the bustling settlements you'll find in Fallout, anyone still alive in the world is hiding below ground in the rundown subway systems; at least, that's what everyone thinks. Metro Exodus, the third game in the series, has you manning a working train that departs Moscow in search of other survivors.

While the world-building in Metro has always been woven into the gameplay — bullets and currency are one and the same, weapons are rusted and feature makeshift attachments, and exploring above ground without a gas mask means certain death — in Metro Exodus, you see beyond the confines of the city, expanding the depth of the setting. Blind gorillas, humanoid bats, and giant shrimp are just a few of the mutated threats hiding in the wider world, showing how much there is to see outside the subway tunnels. This is a world where humanity isn't rebuilding; it's hanging by a thread, and any hope of truly rebuilding society is superseded by the need to survive for one more night.

Read the full article on GameRant

This article originally appeared on GameRant and is republished here with permission.  

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